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LucidShape¢ç

1. »ç¿ë Æí¸®ÇÑ User Interface

  • Microsoft Windows ±â¹ÝÀÇ ÇÁ·Î±×·¥À¸·Î »ç¿ëÀÌ ¿ëÀÌÇÕ´Ï´Ù.
  • LucidStudio : LucidShape¢ç¸¸ÀÇ ´ëÈ­Çü ÀÎÅÍÆäÀ̽º·Î ¼³°è, ½Ã¹Ä·¹À̼Ç, ºÐ¼® ÀÛ¾÷À» ÇÑ °÷¿¡¼­ ¼öÇàÇϸç À̸¦ µµ½ÄÈ­ÇÏ´Â ´Ù¾çÇÑ Çü½ÄÀÇ View¸¦ Á¦°øÇÕ´Ï´Ù.
  • LucidShell : C/C++¾ð¾î ±â¹ÝÀÇ ½ºÅ©¸³Æ® ¼³°è, ¹°¼º ÀÔ·ÂÀÌ °¡´ÉÇÏ¸ç »ç¿ëÀÚÀÇ ÆíÀÇ¿¡ ÀÇÇÑ ÇÁ·Î±×·¥À» »ý¼º(Customize)ÇÒ ¼ö ÀÖ½À´Ï´Ù.
  • Tool box : º¹ÀâÇÑ Á¶¸í ½Ã¹Ä·¹À̼ÇÀ̳ª ¡®digital lighting mock up¡¯À» ¸¸µå´Â ÄÄÆ÷³ÍÆ®·Î¼­, Geometry, Material, Media, Motion, Simulation, Tasks, Behavior, Interaction, Utility operationÀ» Á¤ÀÇÇϱâ À§ÇÑ Ç³ºÎÇÑ Object Çü½ÄÀ» º¸À¯ÇÏ°í ÀÖ½À´Ï´Ù.

2. ¡°Form Follows Function¡± Æз¯´ÙÀÓÀÇ ¸Å²ô·¯¿î ¼³°è

  • ¼³°èÀÚ°¡ ¿øÇÏ´Â ±¤ÇÐ Geometry¸¦ ¼Õ½±°Ô ¼³Á¤ÇÒ ¼ö ÀÖµµ·Ï ´Ù¾çÇÑ Geometry¿Í Light DistributionÀ» Library¿¡ ±¸ÃàÇÏ°í ÀÖ½À´Ï´Ù.
  • Geometry´Â ¼³°èÀÚ°¡ ±¤ÇÐÀû, ¹°ÁúÀû Ư¼º ÆĶó¹ÌÅ͸¦ Á÷Á¢ ÀÔ·ÂÇÏ¿© ¼³°èÇÏ°í °£ÆíÇÏ°Ô ¼öÁ¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.
  • ¶ÇÇÑ CAD ÇÁ·Î±×·¥°ú ȣȯÇÒ ¼ö ÀÖ½À´Ï´Ù.
  • ƯÈ÷ º¹ÀâÇÑ ±¸Á¶ÀÇ Geometry(Light pipe, Prism µî)´Â Shell Script¿¡¼­ ÄÚµùÀ» ÅëÇÑ Çü»ó ±¸ÇöÀÌ °¡´ÉÇÕ´Ï´Ù.
  • LucidShape¢ç¿¡¼­´Â ±¤ÇÐÀû ¼³Á¤À» À§ÇÑ ´Ù¾çÇÑ Geometry, Material, Media typeÀ» Á¦°øÇÏ°í ÀÖ½À´Ï´Ù.
  • ¼³°èÀÚÀÇ ±âÈ£¿¡ µû¸¥ Material ¼±Åðú ¼³°è µ¿½Ã¿¡ Á¶µµ, ÈÖµµ ºÐÆ÷ È®ÀÎÀÌ °¡´ÉÇÏ¿© º¸´Ù ºü¸£°í Á¤±³ÇÏ°Ô ¼³°èÇÒ ¼ö ÀÖ½À´Ï´Ù.

3. °í¼Ó½Ã¹Ä·¹À̼Ç

LucidShape¢çÀÇ ´Ù¾çÇÏ°í Á¤È®ÇÏ¸ç ºü¸¥ ½Ã¹Ä·¹ÀÌ¼Ç ±â´ÉÀ¸·Î ¼³°èµÈ GeometryÀÇ ±¤ÇÐÀû ±â´ÉÀ» ¿¹ÃøÇÏ¿© ¼³°èÀÚ°¡ µðÀÚÀÎÇÑ ¾îÇø®ÄÉÀ̼ÇÀÇ Ç°ÁúÀ» ³ôÀÔ´Ï´Ù.

  • Random ray display
  • Interactive ray trace
  • Light Mapping (fast)
  • NURBS intersection mode (accurate)
  • Triangle intersection mode (faster)
  • GPUtrace, utilizes graphics card (very fast)
  • Backward ray trace (Photo Realistic)

4. Á¤È®ÇÏ°í ´Ù¾çÇÑ ºÐ¼®

´Ù¾çÇÑ Ãâ·Â µ¥ÀÌÅÍ Á¦°øÇÔÀ¸·Î½á º¸´Ù ½±°Ô °á°ú¿¡ ´ëÇÑ ºÐ¼®ÀÌ °¡´ÉÇÕ´Ï´Ù.

  • ÃøÁ¤ µ¥ÀÌÅÍ Çü½Ä : Light Flux [lumen], Luminous intensity [candela], Illumination [lux], Luminance [cd/m^2]
  • 3D ¹× 4D ÃøÁ¤ µ¥ÀÌÅÍ Çü½Ä : µ¿ÀûÀÎ ºö ÆÐÅÏ (AFS), ÆÄÀå ¿µ¿ª ÀÌ»óÀÇ ±¤µµ ºÐÆ÷, 3D/4D¿¡¼­ÀÇ BSDF ±¸Çö, ¿Ïº®ÇÑ »ö Á¤º¸ (CCT, CRI, Peak Wavelength µî), Tristimulus X,Y,Z ; CIE x,y ; Red, Green, Blue
  • Test Table Database : Áö¿ªÀû, ±¹Á¦Àû ±Ô°Ý¿¡ ¸Â´Â LID °ËÁõ (ECE, SAE, JIS, Brasil Contran 692/88, Argentina 675/92 µî)
  • Ray History Sensor : ÀÌ¹Ì ±¸ÇöµÈ LID µ¥ÀÌÅ͸¦ ¿ªÀ¸·Î ºÐ¼®ÇÏ¿© ±¤ÇÐ°è ¼³°è°¡ °¡´ÉÇÕ´Ï´Ù.
  • HDR (High Dynamic Range) : Color Tone Mapping ±â´ÉÀ» ÅëÇÏ¿© ÄÄÇ»ÅÍ ±×·¡ÇÈÀÇ À̹ÌÁö ó¸® °úÁ¤¿¡¼­ Ç¥ÁØ µðÁöÅÐ À̹Ì¡ ±â¼úº¸´Ù À̹ÌÁöÀÇ °¡Àå ¹àÀº ¿µ¿ª°ú ¾îµÎ¿î ¿µ¿ª »çÀ̸¦ ±ØÀûÀ¸·Î Ç¥ÇöÇÒ ¼ö ÀÖ½À´Ï´Ù.
  • ´Ù°¢ÀûÀÎ Â÷¿ø¿¡¼­ Á¶¸íÀÇ Æ¯¼º¿¡ ¸Â´Â ´Ù¾çÇÑ View À¯Çü¿¡ µû¶ó ¸î °¡Áö ºÐ¼® µµ±¸¸¦ Á¦°øÇÕ´Ï´Ù : Human eye view, Driver view, Bird's eye view

5. ÃÖÀûÈ­ ±â´ÉÀ» ÅëÇÑ ¼³°è È¿À² Áõ´ë

Merit FunctionÀ» ÃæÁ·ÇÏ´Â ¼³°è ±â´É º¯¼ö º¯°æÀ» ÅëÇÏ¿© ¼³°èÀÚ°¡ ¿øÇÏ´Â ÃÖÀûÀÇ ¼öÄ¡¸¦ ÀÚµ¿À¸·Î ã¾ÆÁÖ¾î ½ÇÁ¦ °á°ú¸¦ Æò°¡ÇÏ°í ÀÌ¹Ì Á¤ÀÇµÈ ¸ñÇ¥¿Í ºñ±³ÇÏ¿© ÃÖÀûÀÇ °á°ú¸¦ µµÃâÇϱâ À§ÇÑ ÃÖÀûÈ­ ±â´ÉÀ» Á¦°øÇÕ´Ï´Ù.

6. CAD ÇÁ·Î±×·¥ ȣȯ¼º

Rhino, CATIA, Solidworks µî ÁÖ¿ä CAD ÇÁ·Î±×·¥À¸·ÎºÎÅÍ ÆÄÀÏÀ» ȣȯÇÏ¿© ±¤¹üÀ§ÇÑ ±âÇÏÇÐÀû ¸ðµ¨¸µÀÌ °¡´ÉÇÕ´Ï´Ù. (3DM, IGES, STEP, Acis µîÀÇ ÆÄÀÏ º¯È¯ Áö¿ø)

7. dzºÎÇÏ°í ´Ù¾çÇÑ Library

  • Model Gallery¿¡ ´Ù¾çÇÑ Material & Surface Library ±¸ÃàÇÏ°í ÀÖ½À´Ï´Ù.
  • ´Ù¾çÇÑ Source¸¦ Library¿¡¼­ Ray File·Î ºÒ·¯¿Í ½ÇÁ¦ ¸ðµ¨ ¹× ±¤¿øÀ» ÀÌ¿ëÇÑ ½Ã¹Ä·¹À̼ÇÀÌ °¡´ÉÇÕ´Ï´Ù.
  • Ç¥ÁØÈ­µÈ ±¤ÇÐÀûÀÎ ¼Ó¼º°ªµéÀÌ DataBaseÈ­ µÇ¾î À־ »ç¿ëÀÚ°¡ ½±°Ô ¹°¼ºÄ¡¸¦ Àû¿ëÇÒ ¼ö ÀÖÀ¸¸ç »õ·Î¿î ¼Ó¼º°ªÀ» ¼Õ½±°Ô Ãß°¡Çϰųª »èÁ¦ÇÒ ¼ö ÀÖ½À´Ï´Ù.

8. Macro Áö¿ø

  • »õ·Î¿î ¾ð¾î¸¦ ½ÀµæÇÒ ÇÊ¿ä¾øÀÌ CÇÁ·Î±×·¡¹Ö ¾ð¾î·Î »ç¿ëÀÌ °¡´ÉÇÕ´Ï´Ù.
  • C/C++¾ð¾î¸¦ ÀÌ¿ëÇÏ¿© ¼³°è³ª ¼öÁ¤¿¡ ´ëÇÑ ¸í·ÉÀ» ÀÔ·ÂÇÒ ¼ö ÀÖ½À´Ï´Ù.
  • Customization: ¸Þ´º, ´ÙÀ̾ó·Î±× ¹Ú½º, °ËÁõ Å×ÀÌºí µîÀÇ ÀÚ½ÅÀÇ ¼³Á¤ µµ±¸¸¦ ¸¸µé°í Á¦ÇÑ ¾øÀÌ °³ÀÎ ÀÛ¾÷ ȯ°æÀ» ÅëÇÏ¿© ¸ðµç Á¾·ùÀÇ ÀÛ¾÷À» ¼öÇàÇÕ´Ï´Ù.